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 [MTG] Getting Started With Magic The Gathering. Part 2 "The Different Cards"

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PostSubject: [MTG] Getting Started With Magic The Gathering. Part 2 "The Different Cards"    Tue Mar 10, 2015 11:45 pm

UNDERSTANDING THE DIFFERENT TYPES OF CARDS!!

i was talking about mana, and i think i sorta left a cliffhanger, so i decided to do part 2 today too.

     Understand what lands are and where "mana" comes from. Lands are one type of card and are the building blocks of spells. There are five basic lands, each associated with a color. Lands produce magical energy, or "mana," which is the fuel used to cast other spells.

The five basic lands are as follows:
White lands, or Plains, which produce white mana
Blue lands, or Islands, which produce blue mana
Black lands, or Swamps, which produce black mana
Red lands, or Mountains, which produce red mana
Green lands, or Forests, which produce green mana
There are also different kinds of lands (dual- and tri-lands, for example), but the most a beginner needs to know is that basic lands produce mana of one color only, and that irregular lands can produce mana of two or more colors.

     Understand what "sorceries" are. Sorceries are magical incantations that you can only cast during your own turn. You cannot cast a sorcery in response to another spell (you'll learn about this idea later). Sorceries usually fizzle after they are played, meaning they go directly into the graveyard after they resolve.
Spoiler:
 

      Understand what "instants" are. Instants are like sorceries, except you can cast them during the other player's turn in addition to your own, and you can cast them in response to a spell. Instants usually fizzle after they are played, meaning they go directly into the graveyard after they resolve.

Spoiler:
 

    Understand what "enchantments" are. Enchantments are like "stable manifestations. Enchantments come in different types: either they are attached to a creature, affecting only that one card, in which case they are called an "Aura" These can be equipped to your Opponent's creatures, also.(like Equip Spells in Yu-Gi-Oh); or they sit around the battlefield, not attached to any card in particular, but affecting all cards on your side (and possibly all cards on either side).(like field spells in Yu-Gi-Oh). There are different types, of Aura: Enchant land, enchant player, e.t.c
Spoiler:
 

     Enchantments are "permanents," meaning that they stay on the battlefield, unless they are destroyed. They do not immediately fizzle right after they are cast.
     
     Know what "artifacts" are. Artifacts are magical items, and also permanents (meanign they stay on the field). Artifacts are colorless, meaning they don't need to be summoned by a particular land or mana type. There are three basic kinds of artifacts:

  1. Normal artifacts: these artifacts are similar to enchantments.
    Spoiler:
     
  2. Equipment artifacts: these cards can be attached to creatures, giving them extra abilities. If the creature leaves the battlefield, the equipment stays on the field and can be re-equipped to another creature; it doesn't follow the creature into the graveyard, even if it was attached to it.
    Spoiler:
     

  3. Artifact creatures: these cards are creatures and artifacts at the same time. They are just like creatures, except they don't take specific mana to summon: you can summon them with any mana of any colour. Because they are colorless, they are also immune to certain spells that affect specific colors. (just like xyz monsters aren't affected by cards that affect monsters with levels.)
    Spoiler:
     



That's it for now. If you really want to start playing Magic, You can Go Ahead and start reading more about HOW TO PLAY the game HERE

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PostSubject: Re: [MTG] Getting Started With Magic The Gathering. Part 2 "The Different Cards"    Wed Mar 11, 2015 9:09 pm

Another great article Wink

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[MTG] Getting Started With Magic The Gathering. Part 2 "The Different Cards"

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