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 [YGO] Burning Abyss Discussion

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PostSubject: [YGO] Burning Abyss Discussion    Sat Mar 07, 2015 11:33 am


The archetype is based on Inferno, the first part of Dante Alighieri's 14th-century epic poem Divine Comedy.
The current Main Deck monsters are named after members of the Malebranche who guard the Malebolge – the fifth Bolgia of the Eighth Circle of Hell.
They are known for their ruthless cruelty, and are responsible for the punishment of corrupt politicians by holding them under a boiling lake of pitch.

Archtype Cards:

Most commonly used Non-Archtype Cards:

Playing Style

So far, all Main Deck "Burning Abyss" monsters are Level 3 DARK Fiend-Types, and share three effects: they are destroyed if the player controls a monster other than a "Burning Abyss" monster, can be Special Summoned from the hand if the player controls no Spell/Trap Cards and a third effect which is triggered if it is sent to the Graveyard which can be triggered via mill effects ("Rubic, Malebranche of the Burning Abyss" is an exception as it lacks the third effect.)

Use "Tour Guide From the Underworld" to search out any "Burning Abyss" monster or use "Crane Crane" to Summon them from the Graveyard. Their effects will be negated so they won't be destroyed from their condition effect. This ensures that you can overlay into Rank 3.

The archetype's swarming abilities make it a potent Rank 3 Xyz Deck. They can perform Rank 3 Xyz Summons quickly while maintaining the player's hand advantage.

Similar to "Lightsworns", this Deck type is all about getting monsters in the Graveyard for its effects, but its milling is far more controllable that with "Lightsworns". This actually makes it potent with "Rank-Up-Magic Astral Force" as you would mill it easily. With the constant hand advantage, loosing a draw doesn't hurt and it gives you access to toolbox cards.


As the Deck's core is DARK monsters, they are susceptible to "Shadow-Imprisoning Mirror". In addition, because their abilities activate in the Graveyard, cards like "Soul Drain" and "Debunk" are potential threats.

Because they destroy themselves if a non-"Burning Abyss" monster is on your side of the field, your opponent might disrupt you with cards such as "Ojama Trio" (or other card effects that place Tokens on your field), "Santa Claws" (or other monsters they can Special Summon to your side of the field), and "Creature Swap" (or other card effects that swap their monsters to your side of the field).

Aswell as Vanity's Emptiness and Vanity's Fiend do a good job of shutting down the deck by not letting them Special Summon.

Last edited by Navitas on Sat Mar 21, 2015 11:02 am; edited 1 time in total
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PostSubject: Re: [YGO] Burning Abyss Discussion    Fri Mar 20, 2015 10:34 pm

So I've already got to work on fixing up my BA deck ready for the new ban list and this is what I've ended up with http://prntscr.com/6jafgg

Because Tour Slut Guide of the underworld will now be limited I decided to play 3 Mathematician & Libic to emulate a very similar effect. I did try out Crane Crane originally built:

a) It was garbage on turn 1.
b) If your opponent negates its eff you're stuck with a card with 300ATT (Atleast with Mathe if they negate his eff on summon you can still get his graveyard eff)
c) Mathematician can also send cards like Farfa to help push for damage / rid troublesome cards for a turn.

I also tried out Crush Card Virus which was pretty good as long as you aren't playing against a deck with graveyard effects Razz but being limited to 1 you hardly ever see it and it gets milled fairly often lol


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[YGO] Burning Abyss Discussion

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