You can now play a game, but you gotta understand some major concept, most creatures have special effects.
Understand what "flying" is. Creatures with flying cannot be blocked by creatures without flying. In other words, if a creature has flying, it can only be blocked by another creature with flying or a creature that can explicitly block creatures with flying.
Creatures with flying, however, can block creatures without flying.
Understand what "first strike" is. First strike is a concept in attacking. When one creature is attacking and a player chooses to defend that attack with a blocker, you measure their strengths and toughness against one another. The strength of one is measured against the toughness of the other, and vice versa.
Usually, damage is assigned at the same time; if the attacking creature's strength overpowers the defending creature's toughness, and the defending creature's strength overpowers the attacking creature's toughness, both creatures die. (If neither creature's strength is higher than the opponent's toughness, both creatures stay alive.)
If, however, one creature has first strike, that creature is given a "first chance shot" at knocking the other creature out with impunity: if the creature with first strike can kill the defending creature, the defending creature dies immediately, even if the defending creature would otherwise kill the attacking creature. The attacking creature stays alive.
Understand what "vigilance" is. Vigilance is the ability to attack without tapping. If a creature has vigilance, it can attack without tapping. Normally, attacking means that you need to tap your creature.
Vigilance means that a creature can attack and block in successive turns. Normally, if a creature attacks, it cannot block the next turn. With vigilance, a creature can attack and then block the next turn because it isn't tapped.
Know what "haste" is. Haste is the ability to tap and attack the very same turn a creature gets into play. Normally, creatures must wait a turn to tap and attack; this is called "summoning sickness." Summoning sickness does not apply to creatures with haste.
Understand what "trample" is. TWO WORDS: "Piercing DAMAGE (ygo refrence)". Trample is an ability creatures have to deal damage to opponents even if that creature is being blocked by an opponent's creature. Normally, if a creature is blocked, the attacking creature only deals damage to that blocking creature. With trample, the difference between the trampling creature's strength and the blocking creature's toughness is dealt to the opponent.
Understand what "shadow" is. similar to flying. Shadow is an ability that creatures have: creatures with shadow can only be blocked by other creatures with shadow. If a shadow creature is attacking and the opponent has no shadow creatures to block the attacking shadow creature, the attacking creature cannot be blocked.
Understand what "infect" is. Infect deals damage to creatures in the form of -1/-1 counters, and to players in the form of poison counters, instead of traditional damage. These -1/-1 counters are permanent, unlike damage, which washes away at the end of a turn if it didn't deal lethal damage to a creature.
Let's say that Hand of the Praetors attacks and Kresh the Bloodbraided blocks. Hand has infect, meaning that it deals damage in the form of permanent -1/-1 counters. Hand deals three -1/-1 counters on Kresh, killing Kresh. Kresh deals 3 damage to Hand, killing Hand.
Had Kresh been a 4/4 instead of a 3/3, the three -1/-1 counters would have stayed permanently on his power and toughness, making him a 1/1.
If you followed thoroughly,
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