TCG Online
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A fun and friendly place for all TCG players to kick back and chill out or Get there game on and compete online.
 
HomeLatest imagesRegisterLog in

Share
 

 [YGO] Ritual Beast Discussion

View previous topic View next topic Go down 
AuthorMessage
Navitas
Navitas
Founder
Founder

Posts : 339

Reputation Points : 8

Location : United Kingdom

[YGO] Ritual Beast Discussion  Empty
PostSubject: [YGO] Ritual Beast Discussion    [YGO] Ritual Beast Discussion  EmptySat Mar 07, 2015 11:33 am




Introduction

"Ritual Beast", known as "Spirit Beast" in the OCG and "Spiritual Beast" in other TCG languages, is an archetype of WIND monsters (with the exception of "Ritual Beast Ulti-Gaiapelio" which is a LIGHT monster) that debuted in Booster SP: Tribe Force. This archetype appears to be what remains of the "Gusto" archetype in the Duel Terminal Storyline, as "Ritual Beast Tamer Elder" is a grown-up "Kamui, Hope of Gusto". Their team symbol is a sphere encircled by four-pointed star, which shaped similarly as the crest of the "Gusto", further reinforcing the connection between them. In addition, the artwork of the cards features the coiled foliage seen in many "Naturia" cards, implying that these monsters may inhabit the "Naturia Forest". This connection is cemented by the art of "Ulti-Gaiapelio", which depicts "Naturia Gaiastralio" as part of a "Ritual Beast" pair. The Fusion monsters of the archetype also serve as a throwback to the original "Gem-Knight" Fusion Monsters, forming the same Pyro - Aqua - Thunder trinity (albeit in WIND as opposed to EARTH and with the exception of "Ulti-Gaiapelio", which is LIGHT/Psychic).

Archtype Cards:
Cards to consider:

Playing Style

Each of the "Ritual Beast Tamer" monsters tend to swarm the Field, in order to ease their Contact Fusion, either by Special Summoning one of the banished or deceased "Ritual Beast" monsters or by giving to the player an extra Normal Summon.On the other hand, the "Spiritual Beast" monsters banish 1 "Ritual Beast" card from the Hand, Deck or Graveyard in order to get rid of problematic opposing cards, search for a card on the long run or give an ATK boost, respectively. Each of the Main Deck monsters also shares a restriction that only allows them to be Special Summoned once per turn.The "Ritual Beast Ulti-" Fusion Monsters, with the exception of "Ritual Beast Ulti-Gaiapelio", are all Level 6 and their ATK and DEF have a sum of 3000. They have effects that are somehow related to their ATK and DEF stats:

   "Ritual Beast Ulti-Apelio" has a high ATK and offensive effect that renders it immune to any effect while it is attacking;

   "Ritual Beast Ulti-Cannahawk" has medium ATK and DEF, but features a supportive effect that gives its owner card advantage by returning banished "Ritual Beast" cards to the Graveyard and then searching one of those cards from the Deck;

   "Ritual Beast Ulti-Pettlephin" bears a solid DEF and a passive effect that gives it immunity against destruction effects. In addition, with the exception of "Ritual Beast Ulti-Gaiapelio", all of them share the following effect:

"During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position."

This ace effect is one of their biggest strength; by utilizing it, they can dodge most dangerous cards, such as "Bottomless Trap Hole", "Number 101: Silent Honor ARK", "Dimensional Prison", etc. This ability also allows the player to utilize certain "Once per turn" effect multiple times per turn (mostly "Spiritual Beast" monsters and "Ritual Beast Ulti-Cannahawk"), effectively accumulating massive resources, enabling many combos, and often, leads into OTK in just a few turns.

Weakness

"Imperial Iron Wall" and "Artifact Lancea" prevents cards from being banished, preventing their Contact Fusion and most of their effects. As all of their effects activate on the field, "Skill Drain" can be a nuisance for this deck. It still won't stop them from conducting Contact Fusion or de-fusing, however. Aside from "Spiritual Beast Apelio" and "Ritual Beast Ulti-Apelio", most of the Ritual Beast monsters have low ATK, making them somewhat unsuitable for direct combat. In particular, they usually have trouble against monsters with 2700 ATK or more, and this can be quite an issue without "Ritual Beast Steeds" or "Spiritual Beast Pettlephin" online. Monsters like "Apoqliphort Towers" or "Yazi, Evil of the Yang Zing" (powered-up by "Bixi, Water of the Yang Zing") are almost always difficult monsters to overcome for this deck. Due to their "de-fusing" capability, most targeting effects are particularly ineffective against them. But it still won't save them from cards like "Artifact Moralltach", "Madolche Queen Tiaramisu", or even the opposing "Ritual Beast Steeds". Effect negation or destruction negation effect are particularly important against those threats.
Back to top Go down
https://tcgonline.forumotion.co.uk
 

[YGO] Ritual Beast Discussion

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» [YGO] Nekroz Discussion
» [YGO] Qliphort Discussion
» [YGO] Satellarknight Discussion
» [YGO] Shaddoll Discussion
» [YGO] Yosenju Discussion

Permissions in this forum:You cannot reply to topics in this forum
TCG Online :: Yu-Gi-Oh! Forum :: YGO Deck Discussion :: Archetype Discussion-