Navitas
Founder
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Location : United Kingdom
| Subject: [YGO] Burning Abyss Discussion Sat Mar 07, 2015 11:33 am | |
| Introduction:The archetype is based on Inferno, the first part of Dante Alighieri's 14th-century epic poem Divine Comedy. The current Main Deck monsters are named after members of the Malebranche who guard the Malebolge – the fifth Bolgia of the Eighth Circle of Hell. They are known for their ruthless cruelty, and are responsible for the punishment of corrupt politicians by holding them under a boiling lake of pitch. - Archtype Cards:
- Alich, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
- Calcab, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
- Cir, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
- Graff, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
- Rubic, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
- Scarm, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
- Cagna, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.
- Farfa, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
- Libic, Malebranche of the Burning Abyss:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
- Malacoda, Netherlord of the Burning Abyss:
You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.
- Good & Evil in the Burning Abyss:
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil of the Burning Abyss" once per turn.
- Fire Lake of the Burning Abyss:
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
- The Traveler and the Burning Abyss:
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
- Virgil, Rock Star of the Burning Abyss:
1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
- Dante, Traveler of the Burning Abyss:
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
- Most commonly used Non-Archtype Cards:
Black Luster Soldier - Envoy of the Beginning Tour Guide from the Underworld Crane Crane Rank-Up-Magic Astral Force - Rank-Up plays:
Allure of Darkness Foolish Burial Phoenix Wing Wind Blast Raigeki Break Karma Cut Any rank 3 XYZ Downerd Magician Playing StyleSo far, all Main Deck "Burning Abyss" monsters are Level 3 DARK Fiend-Types, and share three effects: they are destroyed if the player controls a monster other than a "Burning Abyss" monster, can be Special Summoned from the hand if the player controls no Spell/Trap Cards and a third effect which is triggered if it is sent to the Graveyard which can be triggered via mill effects ("Rubic, Malebranche of the Burning Abyss" is an exception as it lacks the third effect.) Use "Tour Guide From the Underworld" to search out any "Burning Abyss" monster or use "Crane Crane" to Summon them from the Graveyard. Their effects will be negated so they won't be destroyed from their condition effect. This ensures that you can overlay into Rank 3. The archetype's swarming abilities make it a potent Rank 3 Xyz Deck. They can perform Rank 3 Xyz Summons quickly while maintaining the player's hand advantage. Similar to "Lightsworns", this Deck type is all about getting monsters in the Graveyard for its effects, but its milling is far more controllable that with "Lightsworns". This actually makes it potent with "Rank-Up-Magic Astral Force" as you would mill it easily. With the constant hand advantage, loosing a draw doesn't hurt and it gives you access to toolbox cards. WeaknessesAs the Deck's core is DARK monsters, they are susceptible to "Shadow-Imprisoning Mirror". In addition, because their abilities activate in the Graveyard, cards like "Soul Drain" and "Debunk" are potential threats. Because they destroy themselves if a non-"Burning Abyss" monster is on your side of the field, your opponent might disrupt you with cards such as "Ojama Trio" (or other card effects that place Tokens on your field), "Santa Claws" (or other monsters they can Special Summon to your side of the field), and "Creature Swap" (or other card effects that swap their monsters to your side of the field). Aswell as Vanity's Emptiness and Vanity's Fiend do a good job of shutting down the deck by not letting them Special Summon.
Last edited by Navitas on Sat Mar 21, 2015 11:02 am; edited 1 time in total |
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Navitas
Founder
Posts : 339
Reputation Points : 8
Location : United Kingdom
| Subject: Re: [YGO] Burning Abyss Discussion Fri Mar 20, 2015 10:34 pm | |
| So I've already got to work on fixing up my BA deck ready for the new ban list and this is what I've ended up with http://prntscr.com/6jafggBecause Tour Slut Guide of the underworld will now be limited I decided to play 3 Mathematician & Libic to emulate a very similar effect. I did try out Crane Crane originally built: a) It was garbage on turn 1. b) If your opponent negates its eff you're stuck with a card with 300ATT (Atleast with Mathe if they negate his eff on summon you can still get his graveyard eff) c) Mathematician can also send cards like Farfa to help push for damage / rid troublesome cards for a turn. I also tried out Crush Card Virus which was pretty good as long as you aren't playing against a deck with graveyard effects but being limited to 1 you hardly ever see it and it gets milled fairly often lol |
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