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| Subject: [YGO] Ritual Beast Discussion Sat Mar 07, 2015 11:33 am | |
| Introduction"Ritual Beast", known as "Spirit Beast" in the OCG and "Spiritual Beast" in other TCG languages, is an archetype of WIND monsters (with the exception of "Ritual Beast Ulti-Gaiapelio" which is a LIGHT monster) that debuted in Booster SP: Tribe Force. This archetype appears to be what remains of the "Gusto" archetype in the Duel Terminal Storyline, as "Ritual Beast Tamer Elder" is a grown-up "Kamui, Hope of Gusto". Their team symbol is a sphere encircled by four-pointed star, which shaped similarly as the crest of the "Gusto", further reinforcing the connection between them. In addition, the artwork of the cards features the coiled foliage seen in many "Naturia" cards, implying that these monsters may inhabit the "Naturia Forest". This connection is cemented by the art of "Ulti-Gaiapelio", which depicts "Naturia Gaiastralio" as part of a "Ritual Beast" pair. The Fusion monsters of the archetype also serve as a throwback to the original "Gem-Knight" Fusion Monsters, forming the same Pyro - Aqua - Thunder trinity (albeit in WIND as opposed to EARTH and with the exception of "Ulti-Gaiapelio", which is LIGHT/Psychic). - Archtype Cards:
- Necritual Beast Tamer Zefra-Wendi:
Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" or "Zefra" monsters. This effect cannot be negated. Monster Effect: When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Necritual Beast Tamer Zefra-Wendi". You can only Special Summon "Necritual Beast Tamer Zefra-Wendi(s)" once per turn.
- Valoritual Beast Tamer Zefram-Pilica:
Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" or "Zefra" monsters. This effect cannot be negated. Monster Effect: When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Valoritual Beast Tamer Zefram-Pilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Valoritual Beast Tamer Zefram-Pilica(s)" once per turn.
- Spiritual Beast Apelio:
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
- Spiritual Beast Cannahawk:
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
- Spiritual Beast Rampengu:
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
- Spiritual Beast Pettlephin:
once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
- Ritual Beast Tamer Elder:
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
- Ritual Beast Tamer Lara:
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
- Ritual Beast Tamer Wen:
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
- Ritual Beast's Bond:
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
- Ritual Beast Steeds:
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
- Ritual Beast Ambush:
Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.
- Ritual Beast Ulti-Apelio:
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
- Ritual Beast Ulti-Gaiapelio:
1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, during either player's turn, when a Spell Card, Trap Card, or another monster effect is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.
- Ritual Beast Ulti-Cannahawk:
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
- Ritual Beast Ulti-Pettlephin:
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
- Cards to consider:
Tempest, Dragon Ruler of Storms Debris Dragon Genex Ally Birdman Dimensional Fissure Emergency Teleport Gold Sarcophagus Foolish Burial Macro Cosmos
Playing StyleEach of the "Ritual Beast Tamer" monsters tend to swarm the Field, in order to ease their Contact Fusion, either by Special Summoning one of the banished or deceased "Ritual Beast" monsters or by giving to the player an extra Normal Summon.On the other hand, the "Spiritual Beast" monsters banish 1 "Ritual Beast" card from the Hand, Deck or Graveyard in order to get rid of problematic opposing cards, search for a card on the long run or give an ATK boost, respectively. Each of the Main Deck monsters also shares a restriction that only allows them to be Special Summoned once per turn.The "Ritual Beast Ulti-" Fusion Monsters, with the exception of "Ritual Beast Ulti-Gaiapelio", are all Level 6 and their ATK and DEF have a sum of 3000. They have effects that are somehow related to their ATK and DEF stats: "Ritual Beast Ulti-Apelio" has a high ATK and offensive effect that renders it immune to any effect while it is attacking; "Ritual Beast Ulti-Cannahawk" has medium ATK and DEF, but features a supportive effect that gives its owner card advantage by returning banished "Ritual Beast" cards to the Graveyard and then searching one of those cards from the Deck; "Ritual Beast Ulti-Pettlephin" bears a solid DEF and a passive effect that gives it immunity against destruction effects. In addition, with the exception of "Ritual Beast Ulti-Gaiapelio", all of them share the following effect: "During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position." This ace effect is one of their biggest strength; by utilizing it, they can dodge most dangerous cards, such as "Bottomless Trap Hole", "Number 101: Silent Honor ARK", "Dimensional Prison", etc. This ability also allows the player to utilize certain "Once per turn" effect multiple times per turn (mostly "Spiritual Beast" monsters and "Ritual Beast Ulti-Cannahawk"), effectively accumulating massive resources, enabling many combos, and often, leads into OTK in just a few turns. Weakness"Imperial Iron Wall" and "Artifact Lancea" prevents cards from being banished, preventing their Contact Fusion and most of their effects. As all of their effects activate on the field, "Skill Drain" can be a nuisance for this deck. It still won't stop them from conducting Contact Fusion or de-fusing, however. Aside from "Spiritual Beast Apelio" and "Ritual Beast Ulti-Apelio", most of the Ritual Beast monsters have low ATK, making them somewhat unsuitable for direct combat. In particular, they usually have trouble against monsters with 2700 ATK or more, and this can be quite an issue without "Ritual Beast Steeds" or "Spiritual Beast Pettlephin" online. Monsters like "Apoqliphort Towers" or "Yazi, Evil of the Yang Zing" (powered-up by "Bixi, Water of the Yang Zing") are almost always difficult monsters to overcome for this deck. Due to their "de-fusing" capability, most targeting effects are particularly ineffective against them. But it still won't save them from cards like "Artifact Moralltach", "Madolche Queen Tiaramisu", or even the opposing "Ritual Beast Steeds". Effect negation or destruction negation effect are particularly important against those threats. |
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